Skip to main content

WPF tips & tricks: Dispatcher thread performance

Not blogged for an age, and I received an email last week which provoked me back to life. It was a job spec for a WPF contract where they want help sorting out the performance of their app especially around grids and tabular data.

I thought I'd shared some tips & tricks I've picked up along the way, these aren't probably going to solve any issues you might be having directly, but they might point you in the right direction when trying to find and resolve performance issues with a WPF app.

First off, performance is something you shouldn't try and improve without evidence, and this means having evidence proving you've improved the performance - before & after metrics for example. Without this you're basically pissing into the wind, which can be fun from a developer point of view but bad for a project :)

So, what do I mean by 'Dispatcher thread performance'?

The 'dispatcher thread' or the 'UI thread' is probably the most important thread in any WPF app, and making sure this is working efficiently should be one of the primary concerns of any WPF developer, if not you'll end up in a situation which has prompted me back to life.

The code below doesn't improve efficiency, it allows you to observe when the dispatcher thread is overloaded with work, it has to much work to do in the time available, this manifests it's self as an application freezing & stalling for an end user - also known as 'white screen of death'.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
private static IDisposable ObserveUiFreeze()
{
    var timer = new DispatcherTimer(DispatcherPriority.Normal)
    {
        Interval = TimeSpan.FromMilliseconds(333)
    };

    var previous = DateTime.Now;
    timer.Tick += (sender, args) =>
    {
        var current = DateTime.Now;
        var delta = current - previous;
        previous = current;

        if (delta > TimeSpan.FromMilliseconds(500))
        {
            Debug.WriteLine("UI Freeze = {0} ms", delta.TotalMilliseconds);
        }
    };

    timer.Start();
    return Disposable.Create(timer.Stop);
}
So, how does this code work?

Very simply really, by using a dispatcher timer to tick every 333 ms, it will always fire every 333ms irrespective of anything else, but this doesn't mean the Tick handler will receive the event in a timely manner and this is the key point. If it doesn't receive the event in a timely manner it means the dispatcher thread is overloaded with work and can't refresh the UI quick enough. The Tick handler evaluates the delta between the current & previous times, and if this is greater than 500ms it will write out to console window (in VS or DebugView).

Example output from VS is shown below, this is using the publicly available WPF template project I use as a starting point for most apps. I've highlighted the line of interest:
 The output was forced by placing a Thread.Sleep call in the Refresh button handler in the ViewModel:
Hopefully you now see this gives an easy way to diagnose problems with overloading the dispatcher thread.

Comments

Popular posts from this blog

Implementing a busy indicator using a visual overlay in MVVM

This is a technique we use at work to lock the UI whilst some long running process is happening - preventing the user clicking on stuff whilst it's retrieving or rendering data. Now we could have done this by launching a child dialog window but that feels rather out of date and clumsy, we wanted a more modern pattern similar to the way <div> overlays are done on the web. Imagine we have the following simple WPF app and when 'Click' is pressed a busy waiting overlay is shown for the duration entered into the text box. What I'm interested in here is not the actual UI element of the busy indicator but how I go about getting this to show & hide from when using MVVM. The actual UI elements are the standard Busy Indicator coming from the WPF Toolkit : The XAML behind this window is very simple, the important part is the ViewHost. As you can see the ViewHost uses a ContentPresenter element which is bound to the view model, IMainViewModel, it contains 3 child v

Showing a message box from a ViewModel in MVVM

I was doing a code review with a client last week for a WPF app using MVVM and they asked ' How can I show a message from the ViewModel? '. What follows is how I would (and have) solved the problem in the past. When I hear the words ' show a message... ' I instantly think you mean show a transient modal message box that requires the user input before continuing ' with something else ' - once the user has interacted with the message box it will disappear. The following solution only applies to this scenario. The first solution is the easiest but is very wrong from a separation perspective. It violates the ideas behind the Model-View-Controller pattern because it places View concerns inside the ViewModel - the ViewModel now knows about the type of the View and specifically it knows how to show a message box window: The second approach addresses this concern by introducing the idea of messaging\events between the ViewModel and the View. In the example below